Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Brad

Human Barbarian Warrior/Expert

Growing up with a nomadic tribe made Brad resilient. It wasn't an easy life, but it was filled with joy. When his tribe was slaughtered during his absence, Brad wondered if his actions were to blame. He dreams of avenging his family and friends.

Tymlor B'kir

Fey touched Drow Artificer

Tymlor's earliest memories are of a house on a mountainside. A fey spirit lived under a tree behind the house and inspired Tymlor when he was depressed. It was a very lonely childhood.

As a child, Tymlor often slept alone in a barn, was withdrawn from other children, and was cared for by fey spirit guardians.

Armagecia Octavia Calamites

Human Paladin of Devotion to the Morning Lord

Armagecia was born in the Southern Ward of Waterdeep to Sergio and Blanca. Her father was born in Waterdeep to a Amnian family and eventually joined the Watchful Order of Magists and Protectors where he trained to become a wizard. Her mother was born in Amn, where she lived until she met Sergio and moved north and became a house cleaner and servant to noble families. She has a younger brother named Gabriel, who eventually became a bard. Armagecia lived with her family in the Southern Ward of Waterdeep until she was five, when the family moved to a house in the North Ward.

Aribantes, Champion of Heliod

Aribantes of Heliod
Human male paladin

Being a soldier for The Reverent Army always seemed an honorable way to make a living while doing some good for society. As a child I always thought I was destined for more, but as the years past, those dreams seemed more and more those of a child's fantasy.

Then one night, I had a dream. I was lost from my battalion, and searching for them, I followed the bright light beyond a hill. Cresting the hill, the sun's radiance blinded my eyes and burned my soul, cleansing me of all my doubts and fears, leaving me with a clarity of purpose. In that moment, all was revealed.

Arpad Cooper

Human female necromancer

Arpad, daughter of Asham the Cooper and his wife Naramis, was born and raised in the keep along with her younger siblings: Anrod, Atli, Parwin, Durifern, Barthony, and Blasco, as well as Asham's brother, Hobbin the carpenter.

She was kidnapped several months ago by Mendel the Slaver in order to ensure her father’s continued cooperation in providing the barrels Mendel uses to smuggle victims in.

Frizzt J'ffa

Drow male ranger

Frizzt J'ffa is a 166 years old drow from Menzoberranzan; a large drow city in the Northdark. He served as the First Prime of House Zapophis.

Chosen because it means "free spirit" in Undercommon, Frizzt was named by his father, Friz'ac. He was born in a Menzoberranzan district under the control of the drow noble Vronus, where his father served as Vronus' First Prime. After failing to win an unwinnable battle, Matron Vronus killed Friz'ac in a prolonged and agonizing death. Vronus also exiled young Frizzt—along with Frizzt's mother—to the surface, where he grew up.

Berreck Grimshield

Dwarf male barbarian

Born and raised in Torunedar, Berreck was a dwarf of brute strength. From a young age, he showed great potential as a warrior and seemed to have a knack with any weapon handed to him. With his utter strength and skill with weapons, Berreck quickly became one of the greatest warriors in the defense force found in Torunedar. Although he has the physical strength, Berreck struggles with following orders and has many disciplinary issues preventing him from rising through the ranks. Although it is clear that Berreck is trying his best to do good in the world and rid the world of evil, unlike most dwarves, he seems to have a mind of his own with little respect for the law and authority.

Diesa Starforger

Dwarf female cleric

Diesa grew up in Turendar, where men lead the clan. However, she always thought the person who taught her the most valuable information was her mother, who educated her on Berronar Truesilver, the matron goddess of the dwarves and goddess of hearth and home. Diesa was always surprisingly wise, and took to Berronar Truesilver's ways quickly, adopting the role of faenor with enthusiasm.

When Berreck approached her about his vision and ultimately decided to go out to try and prevent disaster from occurring, Diesa felt compelled to accompany him, needing to make sure he didn't get himself into too much trouble.

Dead PC: Clairisma Greysky

Human female sorcerer

The sage Antonidas always appreciated the chaotic storm within me that manifested in unexpected ways. He always I was born with these power, though he also said he found me as an infant, almost passing by the bundle of blanket lying in the snow. All I know is that he treated me well.

And so I spent my formative years in his care and under his tutelage, assisting him in his studies and slowly exploring my own powers, never venturing far from home in Luskan, the City of Sails.

Angradin "Sonnlinor" Hammerforged

Dwarven male cleric of Moradin

Me? I look like a dwarf! I sound like a dwarf! I drink like a dwarf! I hit like a dwarf!

Maybe I'm friendlier than most, not that you can blame my brothers after all they have been through. Just like my father, and my father's sons, I follow the path of Moradin, the Soul Forger and father of the dwarven race. Moradin teaches that wisdom is derived from life and tempered with experience. I seek to honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. It is my duty to advance the dwarven race in all areas of life by innovating with new processes and skills, founding new kingdoms and clan lands, defending the existing ones from all threats, and lead the dwarves in the traditions laid down by the Soul Forger.

Dead PC: Third, Warrior Maid of Madarua

Human female outlander fighter

“Third" only arrived at the Keep a few weeks ago, having traveled from far away. She does not speak common, so most assume she is mute if not a little simple-minded. The inn has provided her with room and board since she broke up a fight in the tavern on the night of her arrival; she has been acting as an unofficial bouncer ever since, preventing caravan guards or belligerent drunks from harassing either the locals or outsiders who can’t defend themselves. “Third" was the name she was dubbed by the folks at the keep since trying, via sign language, to convey her identity. Third is brave and capable, knowing when to withdraw from a losing situation but staunchly standing by her allies in a fight. In battle, she yells her battle cry (“Madarua!”).

PC: Jess Ferec

Human female rogue

Jess was born at Kendall Keep and has lived here all her life. Her father and mother became adventurers and were lost in the Caves of Chaos during the early days of the Keep. Her grandparents, Greeves and Peta, two aged domestic servants, see after The Guild house and its guests. Greeves the butler and Peta the housekeeper took care of the late Lord Macsen since the latter’s childhood; the only reason they did not accompany him on his last campaign was their advancing age.

She works for Wilf and Calista at The One-Eyed Cat tavern as barmaid/serving girl. ("Not a wench!") She waits on customers and generally helps out about the place, doing whatever chores are necessary to keep things running, while plying her true trade via surreptitious pick-pocketing of boastful or overly endowed merchants and adventurers. She's smart and careful and so far has not been caught — except by Mouse, who promptly gave her a few pointers. She gained some combat skills from her time spent in the local militia.

Dead PC: Aseneth

Human female necromancer

Aseneth only arrived at the Keep within the last few days, having recently completed her apprenticeship. She is clever and persuasive.

PC: Dubricus d’Ambreville

Human male wizard

A scion of a famous family of wizards, and son of Charles and Isabelle, Dubricus is extremely clever but also, regrettably, lacks common sense. That is, he often comes up with brilliant, but impractical, ideas. He’s fairly strong for a mage (wizards being traditionally puny) and not afraid to lay about with his staff in melee if the party is hard-pressed.

PC: Opal

Human female cleric of Selûne

Opal worships the moon-goddess, Selûne, and is a calm bedrock, capable in combat and skilled in healing. Opal has lived at the Keep all her life, having been born here; she works as a cheesemaker, turning perishable milk into large cheeses that can be stored for long periods. Her “moon-cheeses" are pale, with a slight greenish tinge; most are sold to caravans but the tavern also keeps a good supply in stock.

PC: Dawnbringer Martin

Human male cleric of Lathander

Martin’s childhood and teen years were spent mostly within the walls of a temple of Lathander, upon the steps of which his parents had left him. Martin never knew his parents, having been too young to remember their faces. Their only legacy was his name, left on a scrap piece of parchment on the side of his baby basket. The temple was on the tradeway between Triel and Scornubel, so he always assumed his parents had been merchants, too busy traveling to raise a child.

Dead PC: Moriarty Skybringer

Human male wolf tribe totem warrior barbarian.

I grew up in a clan of barbarians in the woods near Neverwinter. My father, who was one of the clan leaders, instilled in me the value of kindness and acceptance of others throughout my early life, and the importance of community. One day, my father, who I had always looked up to, had a falling out with the other clan leaders because of a disagreement on how the clan was going to set a new system of rule and was banished from the clan. I followed him and a few others who did not believe the clan was right in their argument. However, after we had left the relative safety of the larger clan, we were attacked by a large group of orcs. We put up a fight against the orc attack, but I was knocked unconscious and left for dead. Luckily, I was found by the Wolves. Larn, the leader of the Wolves, took me under his wing, letting me come with them on their adventures and helping me advance my skills as a barbarian.

PC: Vernim Vutte Knaught

Human male Light cleric of Lady Luck

Born an urchin in the streets of the City of Splendors, Vernim grew up from humble beginnings: he had no name, no identity, and no direction of life. It is unknown how he spent his first few years, but by eight years old he was fending for himself in the trade center of Waterdeep. The locals called him Waldo — a strange boy, never speaking, only hunting for his next meal. An aristocratic family took pity on him and adopted the boy as their own. They called him Vernim from there — to them, Vernim Areugla was a heroic cleric of the Ardeep Forest. Vernim Areugla never appeared to leave his cottage, but in the night he would act as a guardian — he would heal those that were attacked in the night and served as the forest's guardian — healing and protecting the people. The aristocratic family hoped that the urchin would follow Vernim Areugla's footsteps and would serve as a protector; a guardian.

Dead PC: Baricus Karium

Human male fighter

His father told him that his mother was killed by a drunk mugger and he was raised by a group of pirates which his father was part of. When he was 13 he decided to run away while the ship was in port and has been an introvert drifter since.

PC: Yanliz Hayat

Human male ranger

He was a farm hand. Simple as that. He worked for an elf named Berrian Amastacia, who was a kind, 459 year old wheat farmer. The hands that worked at Berrian, or Berri for short, were treated well and paid enough to live a humble, but comfortable life. Yanliz was adopted by Berri, as many of the other farm hands were, when he was found wandering the nearby fields as a child. Yanliz’s job was one of great importance, keeping the other hands protected. Since the farm was inside a clearing of a much larger forest for reasons unknown to anyone but Berri, the periodic wolf pack would stray into the farmland in desperate search of food. Yanliz became proficient with his longbow over the years through the instruction of Berri himself, and with his bow he would fend off the invading wolves time after time. This relatively simple life would not last.