Letter to Ma 6

916 Ikinampu 13

We left the Decantri estate and returned to our rooms.

Early that morning we were visited in our room by a dwarven warrior named Contron Nurkol. He told us that he had been sent by the Unbrian military to join us. We told him we would meet him in about an hour where he was staying, at The Last Pigeons Inn.

We went to see John, who told us that Contron had been stationed at Fort Guardian and was a possible member of the Watchman. He said that we probably shouldn’t worry about him too much. He also told us that he thought war between Pensar and Umbria was imminent, and that he might be fleeing the area in no less than a month’s time.

We picked up Contron and went to the Umbrian military offices. Once there, Lia and I were ushered in to see the king, Maximus the 12th. He told us that they knew we were spies for Pensar, but because of the great deeds we had accomplished, he wanted us to work for them. We agreed that we would do everything we could to try to prevent a war, and to seek the demise of the Haybill Corporation, which we found out has gone by many names. The King suggested we seek out the Karakana Knights.

With that we sent for our horses and departed at once.

That evening we came across a trail that led to an ancient abandoned theater. I large tree grew in the center. I found a door leading to a tunnel under the bleachers and at the end we found a set of adamantine chain mail, which we gave to Bretentious.

We set camp nearby for the night.

916 Ikinampu 14

In the evening, we reached the small town of Marlet, and stayed at Marlet Center. While there I put on a performance, demonstrating my drumming skills. I was satisfied with the performance overall, though the floor was too slippery for me to really incorporate my acrobatics.

916 Ikinampu 15

Off the the side of the road we found a 50 foot tall obelisk. Around the surface, which started at 4 feet wide and tapered to 2 feet wide at the top, were diagrams displaying the story of Brunbar Dirkin, the hero of Umbria. It appears that he defeated many monsters, made allies with many nations, but was eventually destroyed by the figurative serpent.

I climbed to the top of the obelisk to view the entire story, and discovered that the tip wa hollow. Inside I found a wand of magic missiles, which I gave to the party to use.

916 Ikinampu 16

We were attacked by more Shou assassins. I thought the previous group would be the last. One of them hit me with a lightning bolt. Fortunately Charlie was able to revive me. I personally killed both of the wizards among them.

916 Ikinampu 17

We reached Mount Cabanus. Carlos, a Karakana Knight was guarding the entry. It appeared that he had been expecting us. Inside we found a sword case on pedestal. The case appeared attached to the pedestal. On the pedestal, surrounding the case, were three slots in the stone, aligning in position with the three pathways leading further into Mount Cabanus. We determined that we would probably need to retrieve something from each of the passageways to free the sword case. We went off to the left passage and met the ghost of Lucius, a Karakana Knight who had died trying to retrieve the sword. He told us that he had died fighting gargoyles in the centermost passage.

We decide to head there first. Heading down the center passage, we found it ended in doors to the left, right, and center. Peering into the center door, we saw a large chamber with two sets of three statues lining the left and right walls. We decided to examine the doors on the sides of the passage.

Bretentious looked into the door on the left side and found a heavy mechanical monster charging at him. He closed the door, but the machine smashed right through the door. Then another came out of the opposite door. It was a hard battle. I was able to sweep one of them prone, but not for long, and not without injuring my leg in the process on it’s metallic shell. With everyone’s help, especially Maric’s spells, we were able to defeat them.

Then we went back to the gargole room. Maric cast scatter on each of them, and we discovered that only one of the statues on each side were actually gargoyles. They rushed at us and we retreated. Already badly damaged from spells, Charlie and I were able to finish them with our bows.

But something must have happened to Maric during the battle, as his magic seemed to get out of his control, and bizarre effects began appearing around him. We all fled the wild magic and watched from the other room, as lights and explosions, and magical beasts appeared and disappeared around him. In the end Maric appeared, miraculously unscathed, except for his skin had turned blue.

In the sword case room, we discovered that a card had appeared in one of the slots. We went to the right passage, which Lucius indicated was the puzzle section. Like the other passages, this one ended in three doors.

The door to the left opened into a chamber with a giant game of Sudoku carved on the floor in sand. We gradually figured it out by writing in the sand.

The door to the right opened into a chamber with a giant game of Mine Sweeper carved on the floor in sand. We identified all the possible mines, but eventually had to choose randomly. Contron did the honors and set off one of the glyphs of warding.

The last door opened into a large chamber with a living set of chess. Six of the chess pieces were missing, and we figured that we would have to take the place of those pieces. Working together we were able to checkmate our opponent, but not without losing Bretentious, who fell into a pit when we was taken by an opponent. Contron used his axe to break through the tiles of the chess board floor, and we retrieved Bretentious from 100 feet below, but he was already dead.

We brought Bretentious’ body back to the main room and discovered that a second card had appeared in the slot aligning to the puzzle section passage.

We went down the left passage again and found that the ghost of Lucius was gone. The door across was empty except for a note, which read “there is no need, the sword”.

The last door opened into a larger chamber with a small stream running through it.

Back in the sword case room, we were all suddenly inflicted with pain and sleep. In my dreams I saw Bretentious floating away, and someone else took his place. A Holy Avenger.

When we woke, Bretentious’ body had transformed into someone else, presumably this Holy Avenger.

Session 20: Orcs Invade Phandalin

Dawn was breaking as the group approached Phandalin from the south. They saw the glow of the torches of the two guards at the opening in the old stone wall. Thoughts of a warm room at the inn and how nice it would be to sleep were quickly displaced by the awareness that there was no gate to close off the entrance, not to mention the many openings in the wall.

Session 19: Racing Orcs to Phandalin

The group carried the makeshift stretchers holding Turenim and Tharden down the trail from Wave Echo Cavern towards Phandalin and argued about what to do about the army of orcs.

PC: Lawrence Kerman

Human male draconic sorcerer

I was born into a fairly wealthy family, wealthy enough to have a symbol and signet ring. We owned a large estate outside of Bildoobaris, the capital city of Narfell in northeast Faerun. At a young age my parents raised me to continue their ancient bloodline of draconic sorcerers. For training they would capture unknowing beasts and monsters for me to practice on. I was young and did not want to harm these innocent creatures. When I refused to continue training they threw me out. At the young age of 17 I was alone, without guidance. So I traveled to Bildoobaris looking for work and adventure. I completed a few odd jobs and decided it was time to move to a bigger city. I had heard tales of the glory days of Neverwinter and the sword coast.

PC: Yanliz Hayat

Human male ranger

He was a farm hand. Simple as that. He worked for an elf named Berrian Amastacia, who was a kind, 459 year old wheat farmer. The hands that worked at Berrian, or Berri for short, were treated well and paid enough to live a humble, but comfortable life. Yanliz was adopted by Berri, as many of the other farm hands were, when he was found wandering the nearby fields as a child. Yanliz’s job was one of great importance, keeping the other hands protected. Since the farm was inside a clearing of a much larger forest for reasons unknown to anyone but Berri, the periodic wolf pack would stray into the farmland in desperate search of food. Yanliz became proficient with his longbow over the years through the instruction of Berri himself, and with his bow he would fend off the invading wolves time after time. This relatively simple life would not last.

PC: Philip Ladless

Halfling male monk

Philip, son of Henry Ladless, was born seventy-four fifty-three halfer years on the south side of Velen. Mostly Philip enjoyed his childhood, loving the beauty of the land, but from a young age, work on the farm was quite demanding, and Phil, the youngest of 9, spent large amounts of time alone. While his older siblings embraced the solitude of manual labor, Phil came to dislike it, clinging to any company he could get.

When Phil turned 22, the year of independence in his community, he left for a monastery, at the recommendation of his father. Even by halfling standards, Phil had an exceptionally strong appreciation for some of the materialistic aspects of life, such as food, drink, and music. His father decided that the diligent work ethic of the monks would lead to good future for Phil.

PC: Baricus Karium

Human male fighter

His father told him that his mother was killed by a drunk mugger and he was raised by a group of pirates which his father was part of. When he was 13 he decided to run away while the ship was in port and has been an introvert drifter since.

PC: Vernim Vutte Knaught

Human male Light cleric of Lady Luck

Born an urchin in the streets of the City of Splendors, Vernim grew up from humble beginnings: he had no name, no identity, and no direction of life. It is unknown how he spent his first few years, but by eight years old he was fending for himself in the trade center of Waterdeep. The locals called him Waldo - a strange boy, never speaking, only hunting for his next meal. An aristocratic family took pity on him and adopted the boy as their own. They called him Vernim from there - to them, Vernim Areugla was a heroic cleric of the Ardeep Forest. Vernim Areugla never appeared to leave his cottage, but in the night he would act as a guardian - he would heal those that were attacked in the night and served as the forest's guardian - healing and protecting the people. The aristocratic family hoped that the urchin would follow Vernim Areugla's footsteps and would serve as a protector; a guardian.

PC: Prynhawn Haddway

Half-orc male paladin

Being born a bastard in a small orc tribe was bad enough for young Prynhawn Haddaway, but he was a Rooksden. The Rooksden tribe of orcs wasn’t normal, they didn’t pillage and kill and make half orcs as they pleased. They were nomads who ate from the land and had a strong, strict familial code, which a half orc was sacrilege. He was raised as a bastard, taught that he would just have to live with being a worse version of everyone else. This lasted around fifteen years, until the tribe was attacked. Another hunter party, made purely of humans came into the same territory as the Rooksden. When they found each other in the woods, a bloody battle ensued. Prynhawn ran away and hid in the woods, waiting until the end of the battle when the human hunters had slain his entire clan.

PC: Valeria Liz Imer

Human female bard

I grew up in Southern Amphail, in a family of eight. I was the youngest of my parent’s five kids. My mother and father were the leaders of one of the houses of Amphail, the Ilzimmer’s. They were a blood mix between the wizards of the house Eltorchul and swordsmen of house Bladesemmer. As we were a rather wealthy family, me and my siblings were given many privileges that other children and even adults were not.

Although most of my siblings were oblivious to the shortcomings of the politics of our city, but I spent the most time outdoors in the bustling city. This had benefits, like being able to see the city through the eyes of it’s people, not only from atop the cushioned seat of a carriage during a procession. But, it also had its downsides, like the fact that I became lost several times and was only able to find my way back to my family’iey’s manor because of luck and the kindness of people who knew their way around.

Session 16: Doppelgangers In The End

With the The Spider Dead, the group confronted the new threat from their previous party member, and now nemesis, Ivor, as Albrecht worried about the safety of his fiance who had Ivor's sword at her throat.

Letter to Ma 5

916 Ikinampu 12

With our newfound wealth, Lia helped me purchase a longbow. Then we left the others and doubled back to stake out the area around our rooms. We didn’t observe anyone staking out our rooms, but fortuitously, we witnessed someone trying to leave a message for us. I confronted him and verified that he was sent by the Karakana Knights. He was delivering a letter telling us that they found the location of the sword. While I was at our rooming house, the proprietor gave us two more letters: one from John, giving us a mission to investigate a man on the other end of town who has been amassing quite  bit of wealth, and another letter from the Umbrian military sending us on a mission.

We were attacked by eight Shou assassins, led by Captain Zhang Ming himself. Before he died he indicated that the emperor would not send any more assassins. Hopefully that is true. I took his katana as my own.

We scouted out the mansion at the other end of town. The old cook told us it belonged to an evil man, named Fredrickson Decantri. He quickly drew up a map of the mansion for us.

916 Ikinampu 13

We recovered in our room and revisited the mansion after dark. We encountered a blind man in the kitchen, and quickly made our way to the slave pens. There we freed the three slaves we found in the cells, and placed the one guard we encountered in one of the cells. We found Fredrickson Decantri sleeping in his bed. We questioned him, but he would not give us any information. Searching the mansion we found papers indicating that this may be the center for the Haybill corporation.