Based on "What D&D Character Am I?" I Am A:
Lawful Neutral Human Paladin/Druid (3rd/3rd Level)
Ability Scores:
Strength - 17
Dexterity - 12
Constitution - 13
Intelligence - 13
Wisdom - 15
Charisma - 15
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?
Detailed Results:
Alignment: | |
Lawful Good | XXXXXXXXXXXXXXXXXXXXXX (22) |
Neutral Good | XXXXXXXXXXXXXXXXX (17) |
Chaotic Good | XXXXXXXXXXXXXXXXXXXX (20) |
Lawful Neutral | XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28) |
True Neutral | XXXXXXXXXXXXXXXXXXXXXXX (23) |
Chaotic Neutral | XXXXXXXXXXXXXXXXXXXXXXXXXX (26) |
Lawful Evil | XXXXXXXXXXX (11) |
Neutral Evil | XXXXXX (6) |
Chaotic Evil | XXXXXXXXX (9) |
Law & Chaos: | |
Law | XXXXXXXXXXX (11) |
Neutral | XXXXXX (6) |
Chaos | XXXXXXXXX (9) |
Good & Evil: | |
Good | XXXXXXXXXXX (11) |
Neutral | XXXXXXXXXXXXXXXXX (17) |
Evil | (0) |
Race: | |
Human | XXXXXXXXXXXXXX (14) |
Dwarf | XXXXXX (6) |
Elf | XXXXXXXX (8) |
Gnome | XXXXXXXX (8) |
Halfling | XXXXXXXX (8) |
Half-Elf | XXXXXXX (7) |
Half-Orc | XXXXXX (6) |
Class: | |
Barbarian | XXXXXXXX (8) |
Bard | XXXXXXXXXX (10) |
Cleric | XXXXXX (6) |
Druid | XXXXXXXXXXXXXXXX (16) |
Fighter | XXXXXXXXXX (10) |
Monk | XXXXXXXXXXXXXXXX (16) |
Paladin | XXXXXXXXXXXXXXXX (16) |
Ranger | XXXXXXXXXX (10) |
Rogue | XX (2) |
Sorcerer | XXXXXXXXXXXXXX (14) |
Warlock | XXXXXXXX (8) |
Wizard | XXXXXXXXXXXXXX (14) |
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