Icehammer Dwarves: Session 6

Elongated tongues dropped from the mouths of the rasping dwarven zombies as they dropped their bones and turned their attention toward us. We charged at them.

Frizzt J'ffa

Drow male ranger

Frizzt J'ffa is a 166 years old drow from Menzoberranzan; a large drow city in the Northdark. He served the as the First Prime of House Zapophis.

Chosen because it means "free spirit" in Undercommon, Frizzt was named by his father, Friz'ac. He was born in a Menzoberranzan district under the control of the the drow noble Vronus, where his father served as Vronus' First Prime. After failing to win an unwinnable battle, Vronus killed Friz'ac in a prolonged and agonizing death. Vronus also exiled young Frizzt—along with Frizzt's mother—to the surface where he grew up.

Icewind Dale: Session 6

My nightmares of being hunted by powerful enemies and their agents everywhere I went were abruptly ended by Erling jumping on my bed and shouting, "Wake, up, wake up! Sephek's here! Wake up!"

Roleplaying During A Pandemic

By Andrea Kamander

Dungeons and Dragons, or D&D, is a fantasy tabletop role-playing game. Each player usually runs one character within an adventuring party. The game is run by a Dungeon Master, or DM, who controls the environment and any non-player characters. Playing D&D consists of three aspects: exploration, social interaction, and combat. Personally, I like the combat and intraparty interaction most.

Icehammer Dwarves: Session 5

Icehammer Dwarves in Mountain's Toe Goldmine
Once we arrived at the mine, we searched the bodies of our dead enemies. Then, the three of us took a short rest in a room to the northwest, which was filled with food and drink.

Icehammer Dwarves: Session 4

After a long discussion, we were unable to ascertain the use of the mystery key. At a loss for ideas, we decided to camp out inside the altar room in the shrine until the next morning.

Icehammer Dwarves: Session 3

As Berreck regained consciousness, Don-Jon hollered from across the field as he approached, finishing off an orc that was getting up. Once Berreck was back on his feet, he retrieved his two javelins, and we began searching the bodies of the orcs, finding a handful of copper pieces and a few silver. 

Icewind Dale: Session 2

The next day, we left Bryn Shander over the snow covered path to Targos. In fact everything was covered in snow as far as the eye could see. The bright reflection of the morning light caused Earling to squint, he put his head down and pulled his fur lined cloak tighter around his body to conserve heat in this frigid wasteland.

Icehammer Dwarves: Session 1

When we set out from Torunedar, dawn was just breaking. We had left in a hurry, with me only finding out about Berreck’s vision the day before. It was certainly a disturbing fantasy, to think that there were enemies as powerful as dragons and hordes of orcs just roaming around.

Berreck Grimshield

Dwarf male barbarian

Born and raised in Torunedar, Berreck was a dwarf of brute strength. From a young age, he showed great potential as a warrior and seemed to have a knack with any weapon handed to him. With his utter strength and skill with weapons, Berreck quickly became one of the greatest warriors in the defense force found in Torunedar. Although he has the physical strength, Berreck struggles with following orders and has many disciplinary issues preventing him from rising through the ranks. Although it is clear that Berreck is trying his best to do good in the world and rid the world of evil, unlike most dwarves, he seems to have a mind of his own with little respect for the law and authority.

Diesa Starforger

Dwarf female cleric

Diesa grew up in Turendar, where men lead the clan. However, she always thought the person who taught her the most valuable information was her mother, who educated her on Berronar Truesilver, the matron goddess of the dwarves and goddess of hearth and home. Diesa was always surprisingly wise, and took to Berronar Truesilver's ways quickly, adopting the role of faenor with enthusiasm.

When Berreck approached her about his vision and ultimately decided to go out to try and prevent disaster from occurring, Diesa felt compelled to accompany him, needing to make sure he didn't get himself into too much trouble.


Icewind Dale: Session 1

It was the first week of Eleasis when we passed north of the Spine of the World, towards Icewind Dale, and into the frigid expanse of windswept tundra that seemed locked in a perpetual dark winter. Ferocious blizzards made the mountain pass exceedingly treacherous.

Clairisma Greysky

Human female sorcerer

The sage Antonidas always appreciated the chaotic storm within me that manifested in unexpected ways. He always I was born with these power, though he also said he found me as an infant, almost passing by the bundle of blanket lying in the snow. All I know is that he treated me well.

And so I spent my formative years in his care and under his tutelage, assisting him in his studies and slowly exploring my own powers, never venturing far from home in Luskan, the City of Sails.

Session 57: Demise of the Bugbears

As Brother Martin's spiritual shield extinguished the columns of radiance like candles on a cake, the group braced themselves for the onslaught of bugbears descending down the stairs towards Lawrence.

Session 55: Cat's Cradle

Philip approached Lady Lenore, while Pynhawn kept his eyes on Jeff and Yvonne, and the rest of the group was gathered around Norman's body with Lord Sylvester and his manservant, Dag.

Session 52: The Bandit Hideout And Beyond

As the group approached the cave above the kobold cave, from where they had been spied upon the previous day, Vernim could not detect anyone spying on them from the direction of the cave, but as they got closer he noticed something in the nearby tree.

Session 51: Infected!

In the jail, Sabine the Gatekeeper introduced the group to Jadale, the militia lieutenant. "Jadale polices the inner bailey," Sabine explained. “She can assist you, should you need anything further.”

Angradin "Sonnlinor" Hammerforged

Dwarven male cleric of Moradin

Me? I look like a dwarf! I sound like a dwarf! I drink like a dwarf! I hit like a dwarf!

Maybe I'm friendlier than most, not that you can blame my brothers after all they have been through. Just like my father, and my father's sons, I follow the path of Moradin, the Soul Forger and father of the dwarven race. Moradin teaches that wisdom is derived from life and tempered with experience. I seek to honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. It is my duty to advance the dwarven race in all areas of life by innovating with new processes and skills, founding new kingdoms and clan lands, defending the existing ones from all threats, and lead the dwarves in the traditions laid down by the Soul Forger.

The Outcasts


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