Dead PC: Aseneth

Human female necromancer

Aseneth only arrived at the Keep within the last few days, having recently completed her apprenticeship. She is clever and persuasive.

PC: Dubricus d’Ambreville

Human male wizard

A scion of a famous family of wizards, and son of Charles and Isabelle, Dubricus is extremely clever but also, regrettably, lacks common sense. That is, he often comes up with brilliant, but impractical, ideas. He’s fairly strong for a mage (wizards being traditionally puny) and not afraid to lay about with his staff in melee if the party is hard-pressed.

Dead PC: Opal

Human female cleric of Selûne

Opal worships the moon-goddess, Selûne, and is a calm bedrock, capable in combat and skilled in healing. Opal has lived at the Keep all her life, having been born here; she works as a cheesemaker, turning perishable milk into large cheeses that can be stored for long periods. Her “moon-cheeses" are pale, with a slight greenish tinge; most are sold to caravans but the tavern also keeps a good supply in stock.

PC: Brother Martin

Human male cleric of Lathander

Martin’s childhood and teen years were spent mostly within the walls of a temple of Lathander, upon the steps of which his parents had left him. Martin never knew his parents, having been too young to remember their faces. Their only legacy was his name, left on a scrap piece of parchment on the side of his baby basket. The temple was on the tradeway between Triel and Scornubel, so he always assumed his parents had been merchants, too busy traveling to raise a child.

Ownership over Martin passed from person to person within the temple. The priests often left on missions or to find a new life, so not many people stuck around long enough to raise a child from such a young age, especially not when there were other orphans to take care of. The only constant in Martin’s life was Friedrich Basil, or Father Basil to the temple. It was Father Basil who had the greatest influence in Martin’s upbringing. Of all the temple’s children, he spent the most time looking after Martin, assisting his studies and sharing personal stories, trying to help him understand the world and his purpose. Father Basil invited Martin frequently to help prepare and deliver sermons and when he was of age, he bestowed upon him the title of “Brother Martin.”

I Would Be This Kind of D&D Character


Based on "What D&D Character Am I?" I Am A:
Lawful Neutral Human Paladin/Druid (3rd/3rd Level)


Ability Scores:
Strength - 17
Dexterity - 12
Constitution - 13
Intelligence - 13
Wisdom - 15
Charisma - 15

Session 34: Against The Kuo-Toa Hatch-Mother

While Atilius maintained his focus on the caped kuo-toa with his arcane eye, the group debated how to best deal with it, over a dozen other kuo-toa, and the ogre sized one laying eggs in the pools.

Mindori

A forest gnome abjuration wizard born on the small island of Mindori among a diverse population of 250 inhabitants of mainly farmers, fishers, and minors, my youth was spent in a veritable paradise.

Dead PC: Moriarty Skybringer

Human male wolf tribe totem warrior barbarian.

I grew up in a clan of barbarians in the woods near Neverwinter. My father, who was one of the clan leaders, instilled in me the value of kindness and acceptance of others throughout my early life, and the importance of community. One day, my father, who I had always looked up to, had a falling out with the other clan leaders because of a disagreement on how the clan was going to set a new system of rule and was banished from the clan. I followed him and a few others who did not believe the clan was right in their argument. However, after we had left the relative safety of the larger clan, we were attacked by a large group of orcs. We put up a fight against the orc attack, but I was knocked unconscious and left for dead. Luckily, I was found by the Wolves. Larn, the leader of the Wolves, took me under his wing, letting me come with them on their adventures and helping me advance my skills as a barbarian.