PC: Vernim Vutte Knaught

Human male Light cleric of Lady Luck

Born an urchin in the streets of the City of Splendors, Vernim grew up from humble beginnings: he had no name, no identity, and no direction of life. It is unknown how he spent his first few years, but by eight years old he was fending for himself in the trade center of Waterdeep. The locals called him Waldo — a strange boy, never speaking, only hunting for his next meal. An aristocratic family took pity on him and adopted the boy as their own. They called him Vernim from there — to them, Vernim Areugla was a heroic cleric of the Ardeep Forest. Vernim Areugla never appeared to leave his cottage, but in the night he would act as a guardian — he would heal those that were attacked in the night and served as the forest's guardian — healing and protecting the people. The aristocratic family hoped that the urchin would follow Vernim Areugla's footsteps and would serve as a protector; a guardian.

Dead PC: Baricus Karium

Human male fighter

His father told him that his mother was killed by a drunk mugger and he was raised by a group of pirates which his father was part of. When he was 13 he decided to run away while the ship was in port and has been an introvert drifter since.

PC: Yanliz Hayat

Human male ranger

He was a farm hand. Simple as that. He worked for an elf named Berrian Amastacia, who was a kind, 459 year old wheat farmer. The hands that worked at Berrian, or Berri for short, were treated well and paid enough to live a humble, but comfortable life. Yanliz was adopted by Berri, as many of the other farm hands were, when he was found wandering the nearby fields as a child. Yanliz’s job was one of great importance, keeping the other hands protected. Since the farm was inside a clearing of a much larger forest for reasons unknown to anyone but Berri, the periodic wolf pack would stray into the farmland in desperate search of food. Yanliz became proficient with his longbow over the years through the instruction of Berri himself, and with his bow he would fend off the invading wolves time after time. This relatively simple life would not last.

PC: Lawrence Kerman

Human male draconic sorcerer

I was born into a fairly wealthy family, wealthy enough to have a symbol and signet ring. We owned a large estate outside of Bildoobaris, the capital city of Narfell in northeast Faerun. At a young age my parents raised me to continue their ancient bloodline of draconic sorcerers. For training they would capture unknowing beasts and monsters for me to practice on. I was young and did not want to harm these innocent creatures. When I refused to continue training they threw me out. At the young age of 17 I was alone, without guidance. So I traveled to Bildoobaris looking for work and adventure. I completed a few odd jobs and decided it was time to move to a bigger city. I had heard tales of the glory days of Neverwinter and the sword coast.

PC: Prynhawn Haddway

Half-orc male paladin

Being born a bastard in a small orc tribe was bad enough for young Prynhawn Haddaway, but he was a Rooksden. The Rooksden tribe of orcs wasn’t normal, they didn’t pillage and kill and make half orcs as they pleased. They were nomads who ate from the land and had a strong, strict familial code, which a half orc was sacrilege. He was raised as a bastard, taught that he would just have to live with being a worse version of everyone else. This lasted around fifteen years, until the tribe was attacked. Another hunter party, made purely of humans came into the same territory as the Rooksden. When they found each other in the woods, a bloody battle ensued. Prynhawn ran away and hid in the woods, waiting until the end of the battle when the human hunters had slain his entire clan.

PC: Philip Ladless

Halfling male monk

Philip, son of Henry Ladless, was born seventy-four fifty-three halfer years on the south side of Velen. Mostly Philip enjoyed his childhood, loving the beauty of the land, but from a young age, work on the farm was quite demanding, and Phil, the youngest of 9, spent large amounts of time alone. While his older siblings embraced the solitude of manual labor, Phil came to dislike it, clinging to any company he could get.

When Phil turned 22, the year of independence in his community, he left for a monastery, at the recommendation of his father. Even by halfling standards, Phil had an exceptionally strong appreciation for some of the materialistic aspects of life, such as food, drink, and music. His father decided that the diligent work ethic of the monks would lead to good future for Phil.

PC: Valeria Liz Imer

Human female bard

I grew up in Southern Amphail, in a family of eight. I was the youngest of my parent’s five kids. My mother and father were the leaders of one of the houses of Amphail, the Ilzimmer’s. They were a blood mix between the wizards of the house Eltorchul and swordsmen of house Bladesemmer. As we were a rather wealthy family, me and my siblings were given many privileges that other children and even adults were not.

Although most of my siblings were oblivious to the shortcomings of the politics of our city, but I spent the most time outdoors in the bustling city. This had benefits, like being able to see the city through the eyes of it’s people, not only from atop the cushioned seat of a carriage during a procession. But, it also had its downsides, like the fact that I became lost several times and was only able to find my way back to my family’s manor because of luck and the kindness of people who knew their way around.

Session 16: Doppelgangers In The End

Wave Echo Cavern
With the The Black Spider dead, the group confronted the new threat from their previous party member, and now nemesis, Ivor, as Albrecht worried about the safety of his fiance who had Ivor's sword at her throat.

Letter to Ma 5

916 Ikinampu 12

With our newfound wealth, Lia helped me purchase a longbow. Then we left the others and doubled back to stake out the area around our rooms. We didn’t observe anyone staking out our rooms, but fortuitously, we witnessed someone trying to leave a message for us. I confronted him and verified that he was sent by the Karakana Knights. He was delivering a letter telling us that they found the location of the sword. While I was at our rooming house, the proprietor gave us two more letters: one from John, giving us a mission to investigate a man on the other end of town who has been amassing quite  bit of wealth, and another letter from the Umbrian military sending us on a mission.

We were attacked by eight Shou assassins, led by Captain Zhang Ming himself. Before he died he indicated that the emperor would not send any more assassins. Hopefully that is true. I took his katana as my own.

We scouted out the mansion at the other end of town. The old cook told us it belonged to an evil man, named Fredrickson Decantri. He quickly drew up a map of the mansion for us.

916 Ikinampu 13

We recovered in our room and revisited the mansion after dark. We encountered a blind man in the kitchen, and quickly made our way to the slave pens. There we freed the three slaves we found in the cells, and placed the one guard we encountered in one of the cells. We found Fredrickson Decantri sleeping in his bed. We questioned him, but he would not give us any information. Searching the mansion we found papers indicating that this may be the center for the Haybill corporation.