Session 5: Confronting Glasstaff

Redbrand Hideout under Tresendar Manor
The group slipped through the secret door to find a bedchamber with scarlet cloth drapes covering the walls. The furnishings included a comfortable-looking bed, a wooden chest at the foot of the bed, and a small writing desk with matching chair. Sitting at the desk was a short, dark-bearded human male in robes, studying a tome. He wore a princely mantle of ermine. Briefly startled, he looked up. "Ah my good gentlemen, please come in and join me," he said as he grabbed the beautiful glass staff that was leaning against his chair, to stand.

Letter to Ma 1: On the road in Akan's Reach far to the west

916 Ikinampu 6

Ma,

I just arrived in the city state of Pensar this morning. This area used to be a part of Akan’s Reach, but that empire fell two years ago. I arrived just in time to watch the “Festival of the Lost” parade down the main street of Pensar. As I was watching I saw an assassin shoot down the emperor right in the middle of the parade. I chased down the assassin and captured him. (It seems like I find trouble everywhere I go.) There were some other assassins as well, and I helped capture them, along with a few others I met. Along with the Pansar guards, we took the assassins to emperor’s building. It seems that the assassins were sent by Empire of Umbria, just to the north. They asked us to undertake a mission. (And you know I can never pass up a mission.) We are to travel to Fort Guardian in Umbria and join their militia in order to learn their intentions.

I doubt I will have much time to practice my drumming, since I’m trying to maintain a low profile. I’m hoping I can make enough money to buy a nice longbow. I really need the practice. I’m writing to you to keep up with my calligraphy. Obviously I won’t be able to show you this until I come back home.

916 Ikinampu 7

Traveling with me are Dragart Bretentious, a human knight, Maric Pulsivius, a half-elven sorcerer, and Lia Xiloscient, an elven ranger. They are on add bunch, but formidable allies. Dragart wavers between pompous and overly apologetic. He’s overly inquisitive and rigid about personal things. Somethings are the same the everywhere. Maric wavers between practically everything. He is quick to act, but not as quick to think. Lia, is probably my favorite. She is quiet, but competent.

We reached Fort Guardian. On the way we only encountered minor trouble. Some rebels in the woods let their pet wolf off the leash and it tried to attack our horses. They were upset that we put it down. Fortunately things did not escalate.

In Fort Guardian we met with our contact, John of Beverley. He led us into the fort and had us settle in.


PC: Ang/Xiang Yang

Shou human monk

From Shou Lung, far to the east, where customs are unfamiliar to the folk of Akan. Longing for home, but as an outcast due to androgyny and inability to conceive, it is better to stay away. Among strangers, where everyone is foreign, it is less uncomfortable.

Session 1: Into Cragmaw Hideout

Cragmaw Hideout
Having just defeated the goblins at the cave mouth, the group considered their next move.

Dead PC: Ivor the Great

Dead human male knight.

While passing through Phandalin, I was hired by Barthen to travel to Neverwinter to find out what was holding up Sildar Hallwinter and Gundren Rockseeker, who should have arrived days ago.

Session 0: From Neverwinter to Cragmaw Hideout

Sword Coast From Neverwinter to Cragmaw Hideout
In the city of Neverwinter, the old warrior Sildar Hallwinter introduced the characters to his dwarf friend, Gundren Rockseeker. On Sildar's referral, Gundren hired them to escort a wagon of supplies to the village of Phandalin. The characters were to be paid 10 gp each by the owner of Barthen's Provisions in Phandalin upon safe delivery of the wagon to the trading post.

PC: Atilius Hummus Valentinus

Human male sage and wizard.

My family is no stranger to wealth, power, and privilege. In the glory days of Neverwinter, my parents were the count and countess of Corlinn Hill, a large estate located in the hills northeast of the city; however, disaster struck when Mount Hotenow erupted twenty-nine years ago, which devastated Neverwinter and erased Corlinn Hill from the map. As one of the few survivors of the devastating eruption, I was on the road at age eight. As a child, I was fascinated with maps and had a very keen mind; as a result, I was able to find my way to Triboar, a nearby town, with a map and a compass.

PC: Lee

Human male former soldier turned ranger.

Lee is just a really tough guy who just wants the best for others without people being ridiculous.

Born Angaid Comhan in the Neverwinter Woods, Lee’s life began with his mom, Fionn Buids, and his father, Grand Ciaran Comhan. His parents were both druids of the Emerald Enclave, and Lee was born next in line to be one of the clan council members. The clan council was made of three men and three women who voted on all issues of the Emerald Enclave and the family name Comhan had an important force in the council. Most of his life only involved discussing the basis of debate and the rare books on politics to prepare him for his council role, never allowing him to venture out into the woods or hunt for the group.

PC: Turenim Sendri

Human male scholarly priest of the Morninglord Lathander.

Always committed, rational, and good, Turenim just finished studying at the very young age of 29 and on a mission to preserve the just cause of hope, faith, and charity.

As a young child, Turenim was raised into a position of privilege. He attended a highly exclusive university with small classes and famed professors. Here he debated philosophy with progressive elitists, learned classical religion and art history, and explored cutting edge metaphysical science. Turenim and his close knit group of idealists adopted entitled and unrealistic ideas about morality and philosophy.

PC: Moula Arbacent

Human female far traveled monk.

I grew up in a small lumbering village in the southern hills of T’u Lung, a country to the far east. Our entire village loved knowledge, and at least partially worshiped Oghma, god of knowledge, and my family was one of the stronger supporters of him. Although we loved knowledge, my family was so poor that we couldn’t afford me any schooling. They hadn’t gone to school either, so I didn’t learn much.

Since the oppressive, corrupt T’u Lung government didn’t allow anyone but the troops and guards to have weapons, we learned at an early age how to fight unarmed and with self carved branches. Anyone who spoke up and voiced their opinion was executed; either hung or beaten to a pulp, depending on the offense.

PC: Pippin Thomas

Human male urchin boy turned rogue.

My parents were murdered in a stabbing in my home city. I became an orphan and learned to pick locks and act stealthy by escaping orphanages or sneaking out of a foster home.

My parents were pretty wealthy before they were murdered and my father got most of his wealth from inheritance from his father. His father was a wizard and got his wealth as an adventure completing tasks for people. His wizardry caused him to age fast and he died while my father was relatively young. Before he died he gave my father his spell book, which my father gave to me. My father also gave me his father's necklace with a token on it.

Rescuing Leoson

We decided to split into three teams, all disguised to some degree, with the goal of freeing the monk, Leoson:

On To the Raider Camp

After our full night’s rest we met with the governor to plan our next move. While we were discussing we were approached by a monk Nesim, who told us about his brother Leoson, who was captured by the cultists. Leoson has been researching the cult and may have information that could help us.

Unveiled

Bianca, Elemra, Dirien, Lander, Henrad, Rikas, Norfin, and the pack mule plodded down the road to Waterdeep in hopes of finding adventure. It was a crisp but lovely day, and the sun was just breaking above the horizon. A few birds chirped merrily, and, if the group listened closely, they could faintly detect the sound of rushing water from a hidden stream. The worn dirt road under their feet separated the swamp to their right from the hills to left, which gradually led into the peaks that made up the Sword Mountains. The Mere of Dead Men, as the swamp was accurately named, ruined the otherwise surreal atmosphere and outstanding view. The road was uneventful, a pleasant surprise from the activity of the past two weeks.