Dead PC: Third, Warrior Maid of Madarua

Human female outlander fighter

“Third" only arrived at the Keep a few weeks ago, having traveled from far away. She does not speak common, so most assume she is mute if not a little simple-minded. The inn has provided her with room and board since she broke up a fight in the tavern on the night of her arrival; she has been acting as an unofficial bouncer ever since, preventing caravan guards or belligerent drunks from harassing either the locals or outsiders who can’t defend themselves. “Third" was the name she was dubbed by the folks at the keep since trying, via sign language, to convey her identity. Third is brave and capable, knowing when to withdraw from a losing situation but staunchly standing by her allies in a fight. In battle, she yells her battle cry (“Madarua!”).

PC: Jess Ferec

Human female rogue

Jess was born at Kendall Keep and has lived here all her life. Her father and mother became adventurers and were lost in the Caves of Chaos during the early days of the Keep. Her grandparents, Greeves and Peta, two aged domestic servants, see after The Guild house and its guests. Greeves the butler and Peta the housekeeper took care of the late Lord Macsen since the latter’s childhood; the only reason they did not accompany him on his last campaign was their advancing age.

She works for Wilf and Calista at The One-Eyed Cat tavern as barmaid/serving girl. ("Not a wench!") She waits on customers and generally helps out about the place, doing whatever chores are necessary to keep things running, while plying her true trade via surreptitious pick-pocketing of boastful or overly endowed merchants and adventurers. She's smart and careful and so far has not been caught — except by Mouse, who promptly gave her a few pointers. She gained some combat skills from her time spent in the local militia.

Dead PC: Aseneth

Human female necromancer

Aseneth only arrived at the Keep within the last few days, having recently completed her apprenticeship. She is clever and persuasive.

PC: Dubricus d’Ambreville

Human male wizard

A scion of a famous family of wizards, and son of Charles and Isabelle, Dubricus is extremely clever but also, regrettably, lacks common sense. That is, he often comes up with brilliant, but impractical, ideas. He’s fairly strong for a mage (wizards being traditionally puny) and not afraid to lay about with his staff in melee if the party is hard-pressed.

PC: Opal

Human female cleric of Selûne

Opal worships the moon-goddess, Selûne, and is a calm bedrock, capable in combat and skilled in healing. Opal has lived at the Keep all her life, having been born here; she works as a cheesemaker, turning perishable milk into large cheeses that can be stored for long periods. Her “moon-cheeses" are pale, with a slight greenish tinge; most are sold to caravans but the tavern also keeps a good supply in stock.

PC: Dawnbringer Martin

Human male cleric of Lathander

Martin’s childhood and teen years were spent mostly within the walls of a temple of Lathander, upon the steps of which his parents had left him. Martin never knew his parents, having been too young to remember their faces. Their only legacy was his name, left on a scrap piece of parchment on the side of his baby basket. The temple was on the tradeway between Triel and Scornubel, so he always assumed his parents had been merchants, too busy traveling to raise a child.

I Would Be This Kind of D&D Character


Based on "What D&D Character Am I?" I Am A:
Lawful Neutral Human Paladin/Druid (3rd/3rd Level)


Ability Scores:
Strength - 17
Dexterity - 12
Constitution - 13
Intelligence - 13
Wisdom - 15
Charisma - 15

Session 34: Against The Kuo-Toa Hatch-Mother

Level 3 of the Kuo-toa Lair Hatchery in Wave Echo Lake
While Atilius maintained his focus on the caped kuo-toa with his arcane eye, the group debated how to best deal with it, over a dozen other kuo-toa, and the ogre sized one laying eggs in the pools.

Mindori

A forest gnome abjuration wizard born on the small island of Mindori among a diverse population of 250 inhabitants of mainly farmers, fishers, and minors, my youth was spent in a veritable paradise.

Dead PC: Moriarty Skybringer

Human male wolf tribe totem warrior barbarian.

I grew up in a clan of barbarians in the woods near Neverwinter. My father, who was one of the clan leaders, instilled in me the value of kindness and acceptance of others throughout my early life, and the importance of community. One day, my father, who I had always looked up to, had a falling out with the other clan leaders because of a disagreement on how the clan was going to set a new system of rule and was banished from the clan. I followed him and a few others who did not believe the clan was right in their argument. However, after we had left the relative safety of the larger clan, we were attacked by a large group of orcs. We put up a fight against the orc attack, but I was knocked unconscious and left for dead. Luckily, I was found by the Wolves. Larn, the leader of the Wolves, took me under his wing, letting me come with them on their adventures and helping me advance my skills as a barbarian.

Session 26: A Dramatic Return To Phandalin

A Dramatic Return To Phandalin
After careful consideration, and considerable debate, the group decided that they would bring the unicorn skeleton back to The Place of the Unicorn before returning to Phandalin.