Session 57: Demise of the Bugbears

Lawrence surrounded by pillars of flame of the Caves of Chaos bugbear cave
As Brother Martin's spiritual shield extinguished the columns of radiance like candles on a cake, the group braced themselves for the onslaught of bugbears descending down the stairs towards Lawrence.

Session 55: Cat's Cradle

Lady Lenore, Norman, and Lord Sylvester
Philip approached Lady Lenore, while Pynhawn kept his eyes on Jeff and Yvonne, and the rest of the group was gathered around Norman's body with Lord Sylvester and his manservant, Dag.

Session 52: The Bandit Hideout And Beyond

Bandits in the Caves of Chaos
As the group approached the cave above the kobold cave, from where they had been spied upon the previous day, Vernim could not detect anyone spying on them from the direction of the cave, but as they got closer he noticed something in the nearby tree.

Session 51: Infected!

Caves of Chaos Session 51
In the jail, Sabine the Gatekeeper introduced the group to Jadale, the militia lieutenant. "Jadale polices the inner bailey," Sabine explained. “She can assist you, should you need anything further.”

Angradin "Sonnlinor" Hammerforged

Dwarven male cleric of Moradin

Me? I look like a dwarf! I sound like a dwarf! I drink like a dwarf! I hit like a dwarf!

Maybe I'm friendlier than most, not that you can blame my brothers after all they have been through. Just like my father, and my father's sons, I follow the path of Moradin, the Soul Forger and father of the dwarven race. Moradin teaches that wisdom is derived from life and tempered with experience. I seek to honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. It is my duty to advance the dwarven race in all areas of life by innovating with new processes and skills, founding new kingdoms and clan lands, defending the existing ones from all threats, and lead the dwarves in the traditions laid down by the Soul Forger.

The Outcasts

The Outcasts

Follow the adventurers of The Outcasts here.skip_previous

Dead PC: Third, Warrior Maid of Madarua

Human female outlander fighter

“Third" only arrived at the Keep a few weeks ago, having traveled from far away. She does not speak common, so most assume she is mute if not a little simple-minded. The inn has provided her with room and board since she broke up a fight in the tavern on the night of her arrival; she has been acting as an unofficial bouncer ever since, preventing caravan guards or belligerent drunks from harassing either the locals or outsiders who can’t defend themselves. “Third" was the name she was dubbed by the folks at the keep since trying, via sign language, to convey her identity. Third is brave and capable, knowing when to withdraw from a losing situation but staunchly standing by her allies in a fight. In battle, she yells her battle cry (“Madarua!”).

PC: Jess Ferec

Human female rogue

Jess was born at Kendall Keep and has lived here all her life. Her father and mother became adventurers and were lost in the Caves of Chaos during the early days of the Keep. Her grandparents, Greeves and Peta, two aged domestic servants, see after The Guild house and its guests. Greeves the butler and Peta the housekeeper took care of the late Lord Macsen since the latter’s childhood; the only reason they did not accompany him on his last campaign was their advancing age.

She works for Wilf and Calista at The One-Eyed Cat tavern as barmaid/serving girl. ("Not a wench!") She waits on customers and generally helps out about the place, doing whatever chores are necessary to keep things running, while plying her true trade via surreptitious pick-pocketing of boastful or overly endowed merchants and adventurers. She's smart and careful and so far has not been caught — except by Mouse, who promptly gave her a few pointers. She gained some combat skills from her time spent in the local militia.

Dead PC: Aseneth

Human female necromancer

Aseneth only arrived at the Keep within the last few days, having recently completed her apprenticeship. She is clever and persuasive.

PC: Dubricus d’Ambreville

Human male wizard

A scion of a famous family of wizards, and son of Charles and Isabelle, Dubricus is extremely clever but also, regrettably, lacks common sense. That is, he often comes up with brilliant, but impractical, ideas. He’s fairly strong for a mage (wizards being traditionally puny) and not afraid to lay about with his staff in melee if the party is hard-pressed.

PC: Opal

Human female cleric of Selûne

Opal worships the moon-goddess, Selûne, and is a calm bedrock, capable in combat and skilled in healing. Opal has lived at the Keep all her life, having been born here; she works as a cheesemaker, turning perishable milk into large cheeses that can be stored for long periods. Her “moon-cheeses" are pale, with a slight greenish tinge; most are sold to caravans but the tavern also keeps a good supply in stock.

PC: Dawnbringer Martin

Human male cleric of Lathander

Martin’s childhood and teen years were spent mostly within the walls of a temple of Lathander, upon the steps of which his parents had left him. Martin never knew his parents, having been too young to remember their faces. Their only legacy was his name, left on a scrap piece of parchment on the side of his baby basket. The temple was on the tradeway between Triel and Scornubel, so he always assumed his parents had been merchants, too busy traveling to raise a child.

I Would Be This Kind of D&D Character


Based on "What D&D Character Am I?" I Am A:
Lawful Neutral Human Paladin/Druid (3rd/3rd Level)


Ability Scores:
Strength - 17
Dexterity - 12
Constitution - 13
Intelligence - 13
Wisdom - 15
Charisma - 15