The eight unarmored female hobgoblins grabbed spears and rushed to attack the group, as two younger hobgoblins armed themselves with slings and daggers.
Session 41: Smoke Filled Skies And Clouded Minds
As the group turned off the road and onto the ramp to the Keep, still discussing what to do with the copper and the dragon egg, Yanliz spotted their stalker step out from the trees.
Session 40: Kobold Stress
After confirming there were no lizard monkeys in the trees, the group agreed to enter the nearby cave.
Dead PC: Aseneth
Human female necromancer
Aseneth only arrived at the Keep within the last few days, having recently completed her apprenticeship. She is clever and persuasive.
Aseneth only arrived at the Keep within the last few days, having recently completed her apprenticeship. She is clever and persuasive.
PC: Dubricus d’Ambreville
Human male wizard
A scion of a famous family of wizards, and son of Charles and Isabelle, Dubricus is extremely clever but also, regrettably, lacks common sense. That is, he often comes up with brilliant, but impractical, ideas. He’s fairly strong for a mage (wizards being traditionally puny) and not afraid to lay about with his staff in melee if the party is hard-pressed.
A scion of a famous family of wizards, and son of Charles and Isabelle, Dubricus is extremely clever but also, regrettably, lacks common sense. That is, he often comes up with brilliant, but impractical, ideas. He’s fairly strong for a mage (wizards being traditionally puny) and not afraid to lay about with his staff in melee if the party is hard-pressed.
PC: Opal
Human female cleric of Selûne
Opal worships the moon-goddess, Selûne, and is a calm bedrock, capable in combat and skilled in healing. Opal has lived at the Keep all her life, having been born here; she works as a cheesemaker, turning perishable milk into large cheeses that can be stored for long periods. Her “moon-cheeses" are pale, with a slight greenish tinge; most are sold to caravans but the tavern also keeps a good supply in stock.
Opal worships the moon-goddess, Selûne, and is a calm bedrock, capable in combat and skilled in healing. Opal has lived at the Keep all her life, having been born here; she works as a cheesemaker, turning perishable milk into large cheeses that can be stored for long periods. Her “moon-cheeses" are pale, with a slight greenish tinge; most are sold to caravans but the tavern also keeps a good supply in stock.
PC: Dawnbringer Martin
Human male cleric of Lathander
Martin’s childhood and teen years were spent mostly within the walls of a temple of Lathander, upon the steps of which his parents had left him. Martin never knew his parents, having been too young to remember their faces. Their only legacy was his name, left on a scrap piece of parchment on the side of his baby basket. The temple was on the tradeway between Triel and Scornubel, so he always assumed his parents had been merchants, too busy traveling to raise a child.
Martin’s childhood and teen years were spent mostly within the walls of a temple of Lathander, upon the steps of which his parents had left him. Martin never knew his parents, having been too young to remember their faces. Their only legacy was his name, left on a scrap piece of parchment on the side of his baby basket. The temple was on the tradeway between Triel and Scornubel, so he always assumed his parents had been merchants, too busy traveling to raise a child.
Session 39: Bandits On The Road
Though a little wary, the group began to relax as they told Mendel the merchant of their adventure in the caves and ate the food and drink he provided.
Session 38: Confronting the Goblin King
Having defeated the larger goblins in the barricaded room at the top of the stairs, the group examined the room.
Session 37: Kendall Keep And The Caves Of Chaos
“Halt! Who goes there? Friend or foe?” the guard on the left watchtowers hailed again to the band of outcasts waiting outside the Keep's great gate.
I Would Be This Kind of D&D Character
Based on "What D&D Character Am I?" I Am A:
Lawful Neutral Human Paladin/Druid (3rd/3rd Level)
Ability Scores:
Strength - 17
Dexterity - 12
Constitution - 13
Intelligence - 13
Wisdom - 15
Charisma - 15
Session 36 Epilogue: Old Owl Well Preview
As the group crested a low ridge, they spied the crumbling ruins of an old watchtower standing amid the rugged hills.
Session 36: Out Of The Lava And Into The Well
Three salamanders rose from the closest pool of lava, followed by three more from the far pool. They moved to intercept the group.
Session 35: Down To The Lava Pits
The group destroyed the rest of the kuo-toa eggs, and Albrecht cast eldritch blast into the hatchling pool until they no longer moved.
Session 34: Against The Kuo-Toa Hatch-Mother
While Atilius maintained his focus on the caped kuo-toa with his arcane eye, the group debated how to best deal with it, over a dozen other kuo-toa, and the ogre sized one laying eggs in the pools.
Mindori
A forest gnome abjuration wizard born on the small island of Mindori among a diverse population of 250 inhabitants of mainly farmers, fishers, and minors, my youth was spent in a veritable paradise.
Session 33: Into The Kuo-Toa Hatchery
The group faced the crowd of kuo-toa in the grand hall, waiting to see how they would respond to Turenim.
Session 32: The Kuo-Toa Leaders
As soon as they entered the scorched room, the group was attacked by an unusually large kuo-toa, wielding a jagged-bladed long sword, and two giant lizards.
Session 31: Into The Kuo-Toa Outpost
With all the kuo-toa on the landing defeated, Turenim removed the ensnaring net and the group moved to secure the raft.
Session 30: The Kuo-Toa Lair
Once Turenim had bandaged everyone's wounds, the group began searching the upstairs to the demon's chamber.
Session 29: The Nalfeshnee Prison
Having already debated whether or not to face the demon, the group found themselves face to face with the Nalfeshnee.
Session 28: Wave Echo Lake
When the group awoke they met with Gundren and made plans to visit the island in the Wave Echo Lake.
Session 27: Return to Wave Echo Cavern
The group met back in the Tresendar Manor cellar and Pippin showed them the two shortswords Halia Thornton had given him.
Dead PC: Moriarty Skybringer
Human male wolf tribe totem warrior barbarian.
I grew up in a clan of barbarians in the woods near Neverwinter. My father, who was one of the clan leaders, instilled in me the value of kindness and acceptance of others throughout my early life, and the importance of community. One day, my father, who I had always looked up to, had a falling out with the other clan leaders because of a disagreement on how the clan was going to set a new system of rule and was banished from the clan. I followed him and a few others who did not believe the clan was right in their argument. However, after we had left the relative safety of the larger clan, we were attacked by a large group of orcs. We put up a fight against the orc attack, but I was knocked unconscious and left for dead. Luckily, I was found by the Wolves. Larn, the leader of the Wolves, took me under his wing, letting me come with them on their adventures and helping me advance my skills as a barbarian.
I grew up in a clan of barbarians in the woods near Neverwinter. My father, who was one of the clan leaders, instilled in me the value of kindness and acceptance of others throughout my early life, and the importance of community. One day, my father, who I had always looked up to, had a falling out with the other clan leaders because of a disagreement on how the clan was going to set a new system of rule and was banished from the clan. I followed him and a few others who did not believe the clan was right in their argument. However, after we had left the relative safety of the larger clan, we were attacked by a large group of orcs. We put up a fight against the orc attack, but I was knocked unconscious and left for dead. Luckily, I was found by the Wolves. Larn, the leader of the Wolves, took me under his wing, letting me come with them on their adventures and helping me advance my skills as a barbarian.
Session 26: A Dramatic Return To Phandalin
After careful consideration, and considerable debate, the group decided that they would bring the unicorn skeleton back to The Place of the Unicorn before returning to Phandalin.
Session 25: The Tower of Screaming
Realizing that time was of the essence, the group considered the best way to get out of the room before it filled with sand.
Session 24: Trapped in the Place of the Unicorn
The group decided to try the southern door first, which was surrounded by an autumn mosaic, because it was the straightest path from the stairs.
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