Showing posts with label Lost Minds PCs. Show all posts
Showing posts with label Lost Minds PCs. Show all posts

Dead PC: Moriarty Skybringer

Human male wolf tribe totem warrior barbarian.

I grew up in a clan of barbarians in the woods near Neverwinter. My father, who was one of the clan leaders, instilled in me the value of kindness and acceptance of others throughout my early life, and the importance of community. One day, my father, who I had always looked up to, had a falling out with the other clan leaders because of a disagreement on how the clan was going to set a new system of rule and was banished from the clan. I followed him and a few others who did not believe the clan was right in their argument. However, after we had left the relative safety of the larger clan, we were attacked by a large group of orcs. We put up a fight against the orc attack, but I was knocked unconscious and left for dead. Luckily, I was found by the Wolves. Larn, the leader of the Wolves, took me under his wing, letting me come with them on their adventures and helping me advance my skills as a barbarian.

PC: Julious Foragain

Dead human male druid.

As a young boy, I was raised by poor traders in a small town. Sometimes they traveled to make ends meet. Occasionally they would bring me with them, but often I was left to fend for myself. I never really got along with people and felt more at home among the animals in the woods. As I grew older I spent more time in the woods until I decided never to return to civilization. Eventually I was approached by the keepers of the woods, the druids of The Emerald Enclave. They took me in as one of their own, but also they left me to my own business, enjoying the solace of nature.

PC: Albrecht Engelhart

Half-elf male bard/warlock.

As a young boy, I was raised by a very powerful gentry family in the large city of Neverwinter. My mother was an elf, and my father was a human, and despite the relationship between elves and humans, my mom and dad got along fine. The story I’ve been told is that a godlike figure brought them together and said that this was a destined meeting. They got married two weeks later and began preparing to have a child. The life that was provided to me as being the only child of a noble family was one of time and freedom. I was able to pursue whatever skills I desired. I quickly picked up on the art of social manipulation and economic theory, which lead to my outstanding abilities as a merchant, and conman. One day, however, our manor was raided by bandits and chaos was sewn throughout the lands we owned.

Dead PC: Ivor the Great

Dead human male knight.

While passing through Phandalin, I was hired by Barthen to travel to Neverwinter to find out what was holding up Sildar Hallwinter and Gundren Rockseeker, who should have arrived days ago.

PC: Atilius Hummus Valentinus

Human male sage and wizard.

My family is no stranger to wealth, power, and privilege. In the glory days of Neverwinter, my parents were the count and countess of Corlinn Hill, a large estate located in the hills northeast of the city; however, disaster struck when Mount Hotenow erupted twenty-nine years ago, which devastated Neverwinter and erased Corlinn Hill from the map. As one of the few survivors of the devastating eruption, I was on the road at age eight. As a child, I was fascinated with maps and had a very keen mind; as a result, I was able to find my way to Triboar, a nearby town, with a map and a compass.

PC: Lee

Human male former soldier turned ranger.

Lee is just a really tough guy who just wants the best for others without people being ridiculous.

Born Angaid Comhan in the Neverwinter Woods, Lee’s life began with his mom, Fionn Buids, and his father, Grand Ciaran Comhan. His parents were both druids of the Emerald Enclave, and Lee was born next in line to be one of the clan council members. The clan council was made of three men and three women who voted on all issues of the Emerald Enclave and the family name Comhan had an important force in the council. Most of his life only involved discussing the basis of debate and the rare books on politics to prepare him for his council role, never allowing him to venture out into the woods or hunt for the group.

PC: Turenim Sendri

Human male scholarly priest of the Morninglord Lathander.

Always committed, rational, and good, Turenim just finished studying at the very young age of 29 and on a mission to preserve the just cause of hope, faith, and charity.

As a young child, Turenim was raised into a position of privilege. He attended a highly exclusive university with small classes and famed professors. Here he debated philosophy with progressive elitists, learned classical religion and art history, and explored cutting edge metaphysical science. Turenim and his close knit group of idealists adopted entitled and unrealistic ideas about morality and philosophy.

PC: Moula Arbacent

Human female far traveled monk.

I grew up in a small lumbering village in the southern hills of T’u Lung, a country to the far east. Our entire village loved knowledge, and at least partially worshiped Oghma, god of knowledge, and my family was one of the stronger supporters of him. Although we loved knowledge, my family was so poor that we couldn’t afford me any schooling. They hadn’t gone to school either, so I didn’t learn much.

Since the oppressive, corrupt T’u Lung government didn’t allow anyone but the troops and guards to have weapons, we learned at an early age how to fight unarmed and with self carved branches. Anyone who spoke up and voiced their opinion was executed; either hung or beaten to a pulp, depending on the offense.

PC: Pippin Thomas

Human male urchin boy turned rogue.

My parents were murdered in a stabbing in my home city. I became an orphan and learned to pick locks and act stealthy by escaping orphanages or sneaking out of a foster home.

My parents were pretty wealthy before they were murdered and my father got most of his wealth from inheritance from his father. His father was a wizard and got his wealth as an adventure completing tasks for people. His wizardry caused him to age fast and he died while my father was relatively young. Before he died he gave my father his spell book, which my father gave to me. My father also gave me his father's necklace with a token on it.